Backy?!? Where you go, Baaaacky?
So as a girlfriend is wont to do, Kenza sent me a personality test. Upon seeing that it was over eighty questions long, I rapidly informed the test that I strongly disagreed with everything. Apparently this makes me an ESTJ.
I don’t know what ESTJ means because the test didn’t tell me what the acronym meant in bold, eye-catching letters. I assume it stands for Extra-Sensory Teenage Jurist.
What really blows my mind, though, is not that nobody is currently employed as a plankton. It’s that no other Teenage Jurists aspire to be Spongebob. I can’t believe nobody else told the test they wanted to be Spongebob!
A dream job could be anything! Truthfully, though, now that I think, I should have put Swat Kat. That plane was the coolest thing.
Wikipedia says the acronym is a Myers-Briggs personality type, ESTJ (Extraversion, Sensing, Thinking, Judgment)
Final Fantasy Mystic Quest is a better game and less insulting than Final Fantasy XIII.
Well it isn’t actually a FF game so that could be why.
Unless you were talking about something other than the Gameboy game. It’s the only mystic quest I know of.
Final Fantasy Mystic Quest was on the Super Nintendo. The gameboy games were called Final Fantasy Legends.
There was also Final Fantasy Adventure on the original GameBoy that was very similar to Final Fantasy Mystic Quest. Came out about the same time as Final Fantasy Legend one.
I found out the nearest staple sells both Tablets and wires to connect them. Going to bring my laptop and the tablet I have now to test in the store whether or not it’s just the wire or the tablet itself that’s fried. Wish me luck!
Good luck! What’s the name of that tablet anyway?
Looks like a Wacom Bamboo Capture, it could be the Wacom Bamboo Create but the buttons look a tad too large to be the Create.
I feel absolutely awful for even resorting to this, but I’m in a bit of a tough spot.
Bronycon is weeks away, and my tablet has died. I’m unable to get it to even connect to my computer and I have no money to buy a new tablet at the moment. I’m not even sure what to do, I doubt anyone can help me fix this, it’s old and battered.
I’ve only got a small amount of con artwork prepared and I really didn’t expect this to happen, especially so close to the convention. I have no idea what to do.
Maybe tomorrow I’ll have a movie live stream or something to earn donations, I feel awful I can’t offer any art in return. I don’t deserve donations for something so unnecessary, and I wish I could buy another tablet but financial issues have come up with my mother and I simply cannot afford it. If anyone has had this issue before please let me know if there is any way to fix it. The wire has always been a bit finicky but it’s never stopped connecting completely before. I’ve tried installing drivers, restarting, uninstalling and reinstalling and nothing’s working. Thank you all very much for your time. I’m sorry for sounding so needy.
Miss Pallet if the end connecting to the tablet is a standard size, try replacing the cable. (I know that the bamboo tablets are using mini-b, the same as most non-apple cell phones use. Many phones come with charge brick and data cable)
Majority of Gamers Today Can’t Finish Level 1 in Super Mario Bros.
During a Q&A session, Satoru Iwata revealed why Nintendo’s newer games are easier. Nintendo conducted a test with many gamers and found that most of them were unable to finish the first level in the original Super Mario Bros.
Nintendo president Satoru Iwata fielded a question regarding the simplification of games during their 73rd annual stockholder meeting. The following is a translation of the question and answer:
"I feel that Nintendo games today are much easier which is why the Wii U might be failing. Back then, games were much more difficult and therefore gamers really enjoyed them so they continued to buy Nintendo games and systems. Do you feel the same way?
Satoru Iwata (president): I actually agree with your assessment. However, since you are speaking as a stockholder, you should agree with our strategy after you hear about the tests we have conducted.
It may come as a shock to some of you that most gamers today can not finish the original Super Mario Brothers game on the Famicom. We have conducted this test over the past few years to see how difficult we should make our games and have found that the number of people unable to finish the first level is steadily increasing.
This year, around 90 percent of the test participants were unable to complete the first level of Super Mario Brothers. We did not assist them in any way except by providing the exact same instruction manual we used back then. Many of them did not read it and the few that did stopped after the first page which did not cover any of the game mechanics.
We watched the replay videos of how the gamers performed and saw that many did not understand simple concepts like bottomless pits. Around 70 percent died to the first Goomba. Another 50 percent died twice. Many thought the coins were enemies and tried to avoid them. Also, most of them did not use the run button. There were many other depressing things we noted but I can not remember them at the moment.
Furthermore, we asked for suggestions on how to improve the game. A majority of them wanted the game to be easier and they suggested many ways to do this. Some of them wanted a mandatory tutorial while others wanted more ways to kill things besides jumping on them. We explained that Mario could shoot fire balls with the Fire Flower power-up, but then they wanted Mario to start with more weapons like a sword or a gun.
Some of the people seemed to be unaware that this was an actual old game that existed as they asked if the retro-style graphics were supposed to be a throwback to old Nintendo games. Some missed the point of the questionnaire completely and said that the graphics and music were terrible and needed to be improved in order for the game to sell. They also wanted a deeper storyline and voice acting.
So, as a stockholder, you should be relieved to know that our games are easier in order to attract a wider audience. As a gamer, you might feel a little sad, and you should be. It is quite sad.
Shigeru Miyamoto, Super Mario Bros. designer, also added that he originally designed the game so that everyone could beat it. “I failed miserably,” he said at the end of his answer.
No wonder developers are making games too easy these days.
Because lots of people are now turning into morons.
this makes me very emotional
This is very sad…
I hate everything now.
First off, a pet peeve of mine; USE THE GOD DAMN RUN BUTTON!!! Whenever I introduce a somebody to Mario for their first time they never use it, even after I tell them to.
The hardest part of this read for me was what the “gamers” wanted and how they responded.
Voice acting and mandatory tutorials are what ruined games for me. The music no longer matters in games because it’s all about voice acting. And every game has a stupid, retarded, fucking annoying tutorial level.
The worst of it? Nobody read the manual. The first page doesn’t count. They barely, if ever, print manuals now. When they do, the manual is unhelpful. As a collector and an old fart I find this distressing and sad.
This entire thing is sad. Very, very sad. Modern gamers; fuck you. Seriously. From my generation to yours, Fuck you.
Not to defend modern gamers but we are talking about completely different mindsets. Gamers like us and the ones Miyamoto honed Mario for were born of the arcade mindset.
This is the era where many games brutally punished gamers to most efficiently take their quarters. Time was money, and the faster a player died, the faster the next player offered up their cash. Expecting a player to memorize the set pattern the programmers put NPCs into a game was expected, seeing that even continues were often not a staple of the arcade titles of the time(though their rise in use was the beginning of an easing of the difficulty curve in a way that maintained an arcade’s cash flow).
The previous console titles were all endless games of attrition often based on arcade titles.
So in we bring the 8 bit generation, you compare SMB1 to most of the other titles of the era and it was easy. The monsters moved fairly slow, the character could take damage and just lose the upgrade. It was a game crafted for a console, ignoring the need for a player to continually feed it quaters. For the most part, games have had their difficulty scaled back since the release of the NES and even during that console’s cycle. For example Super Mario 3 is vastly on a whole easier than Super Mario 1, ignoring graphical changes extra lives are thrown at a player like candy(I am ignoring the turtle shell exploit of SMB1). This way a player can die as many times as it takes to get to the end. That too hard, they let you get upgrades outside of levels and even store a spare upgrade.
I can’t bring myself to get upset at games continuing to get easier. The arcade died for the most part many years ago and with it the need to kill a player as soon a possible. Heck even is long gone is the library limitations with the sales many retailers have, so modern gamers are not stuck with a single digit library of games for the console.
Most games go for complexity over difficulty, offer a wide variety to dispatch foes allowing the simple players to plow though and the more skilled to build combinations and explore hidden areas. It just the current continuation of the progression of gaming.
There are titles released that have the classic memorisation and difficulty curves, but they are a niche not the mainstream. The likes of Super Meat Boy, Demon’s Souls and VVVVV come to mind. These are more an exception than the rule, but now with games being so widely accepted and a huge market there is room for most types of games.
Backy! What about the princess?